WinBasicGL
Created by Remo Riglioni (c) 2007

How to use a DLL with WinBasicGLDownload(ImportDLL_example.zip)



In the previous tutorial we have showed how to make a DLL for WinBasicGL using the C language, now we will show how to import and use the new function. First of all we must write a definition file to declare the new functions list, file syntax structure is : [return type] "function name 1" [Number of parameters] [parameter(1) type] [parameter(2) type] ... [parameter(N) type] [return type] "function name 2" [Number of parameters] [parameter(1) type] [parameter(2) type] ... [parameter(N) type] [return type] "function name 3" [Number of parameters] [parameter(1) type] [parameter(2) type] ... [parameter(N) type] .... END accepted types are : VOID (to use if the command do not return values) INTEGER FLOAT STRING (!) for each function the max number of supported parameters are 16
Now insert at the top of declaration section the ImportDLL istruction and use the new commands into the program. The above example show how to use "Obj3D.dll".
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